But enough praising, let's talk about that boost! It had a great story, while it did got a bit weak in the middle but I digress, had one of the best soundtracks in the series, beautiful and breath-taking visuals and had very good gameplay.I mean you know this game is going to be good based on the intro alone, note that it is also the best intro in a Sonic game ever. My god, this game was really fun! I mean there is no doubt that Sonic Team put a lot of effort and love into this game.
Speed Break is pretty much the Boost from the Rush series so when people liked the Speed Break, Sonic Team decided to make a Sonic game based on the Boost and what was their outcome?Ĭonsidered to be the last game in the "Dark Age" of Sonic the Hedgehog. Secret Rings was pretty good, had a nice story and a fun Party Mode but had bad controls, but the thing is Sonic Team decided to apply two moves Sonic can use in this game: Time Break and Speed Break. We all have heard this before, 06 was the worst the series has gone and Sonic Team wanted to pick up their slack and make Sonic good again. So at 2007, Dimps made Rush Adventure and with a few touches made it my one of my favourite Sonic games due to its fast-paced gameplay, better story and etc. In 2005, Dimps made Sonic Rush for the Nintendo DS, it was a good game but a lot of people were impressed by how fast Sonic and newcomer, Blaze the Cat, were in this game and how it was faster than Advance 2. To be more specific, the boost gameplay.įirst of all, let's talk about the origins of the boost.
No, I'm not saying that was Unleashed a bad game but did its gameplay helped the franchise at all, that is my question.